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There are undocumented snapping functions in Polygon Mesh Processing that you could try, see:
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Hello Everyone,
I want to do a partial wrapping of a geometry, like only the distorted region of a geometry. The idea is to wrap only the part that is distorted/deformed and leave the rest of the geometry untouched, since it is already clean.
Because alpha wrapping operates on the entire input, I attempted the following workflow:
The Boolean union completes successfully, but it consistently leaves a small seam between the two regions (I attached an example on a sphere). This happens because the wrapped geometry becomes slightly more inflated during the wrapping process. As a result, the two parts do not align perfectly, which prevents the combined mesh from being watertight. I have not been able to merge the pieces completely despite trying stitching, vertex merging, and local remeshing.
Do you have any recommendations for how to correctly combine an alpha-wrapped subregion with the original geometry so that the result is a single unified mesh without gaps?
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