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| 1 | +package me.bzcoder.easyglide.util |
| 2 | + |
| 3 | +import android.content.Context |
| 4 | +import android.graphics.Bitmap |
| 5 | +import android.os.Build |
| 6 | +import android.renderscript.Allocation |
| 7 | +import android.renderscript.Element |
| 8 | +import android.renderscript.RenderScript |
| 9 | +import android.renderscript.ScriptIntrinsicBlur |
| 10 | +import androidx.annotation.RequiresApi |
| 11 | +import android.view.View2 |
| 12 | + |
| 13 | +/** |
| 14 | + * @author sunfusheng on 2018/6/25. |
| 15 | + */ |
| 16 | +object BlurUtils { |
| 17 | + fun rsBlur(context: Context?, toTransform: Bitmap, radius: Int): Bitmap { |
| 18 | + val renderScript = RenderScript.create(context) |
| 19 | + val input = Allocation.createFromBitmap(renderScript, toTransform) |
| 20 | + val output = Allocation.createTyped(renderScript, input.type) |
| 21 | + val scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)) |
| 22 | + scriptIntrinsicBlur.setInput(input) |
| 23 | + scriptIntrinsicBlur.setRadius(radius.toFloat()) |
| 24 | + scriptIntrinsicBlur.forEach(output) |
| 25 | + output.copyTo(toTransform) |
| 26 | + renderScript.destroy() |
| 27 | + return toTransform |
| 28 | + } |
| 29 | + |
| 30 | + fun blur(toTransform: Bitmap, radius: Int): Bitmap? { |
| 31 | + if (radius < 1) { |
| 32 | + return null |
| 33 | + } |
| 34 | + val w = toTransform.width |
| 35 | + val h = toTransform.height |
| 36 | + val pix = IntArray(w * h) |
| 37 | + toTransform.getPixels(pix, 0, w, 0, 0, w, h) |
| 38 | + val wm = w - 1 |
| 39 | + val hm = h - 1 |
| 40 | + val wh = w * h |
| 41 | + val div = radius + radius + 1 |
| 42 | + val r = IntArray(wh) |
| 43 | + val g = IntArray(wh) |
| 44 | + val b = IntArray(wh) |
| 45 | + var rsum: Int |
| 46 | + var gsum: Int |
| 47 | + var bsum: Int |
| 48 | + var x: Int |
| 49 | + var y: Int |
| 50 | + var i: Int |
| 51 | + var p: Int |
| 52 | + var yp: Int |
| 53 | + var yi: Int |
| 54 | + var yw: Int |
| 55 | + val vmin = IntArray(Math.max(w, h)) |
| 56 | + var divsum = div + 1 shr 1 |
| 57 | + divsum *= divsum |
| 58 | + val dv = IntArray(256 * divsum) |
| 59 | + i = 0 |
| 60 | + while (i < 256 * divsum) { |
| 61 | + dv[i] = i / divsum |
| 62 | + i++ |
| 63 | + } |
| 64 | + yi = 0 |
| 65 | + yw = yi |
| 66 | + val stack = Array(div) { IntArray(3) } |
| 67 | + var stackpointer: Int |
| 68 | + var stackstart: Int |
| 69 | + var sir: IntArray |
| 70 | + var rbs: Int |
| 71 | + val r1 = radius + 1 |
| 72 | + var routsum: Int |
| 73 | + var goutsum: Int |
| 74 | + var boutsum: Int |
| 75 | + var rinsum: Int |
| 76 | + var ginsum: Int |
| 77 | + var binsum: Int |
| 78 | + y = 0 |
| 79 | + while (y < h) { |
| 80 | + bsum = 0 |
| 81 | + gsum = bsum |
| 82 | + rsum = gsum |
| 83 | + boutsum = rsum |
| 84 | + goutsum = boutsum |
| 85 | + routsum = goutsum |
| 86 | + binsum = routsum |
| 87 | + ginsum = binsum |
| 88 | + rinsum = ginsum |
| 89 | + i = -radius |
| 90 | + while (i <= radius) { |
| 91 | + p = pix[yi + Math.min(wm, Math.max(i, 0))] |
| 92 | + sir = stack[i + radius] |
| 93 | + sir[0] = p and 0xff0000 shr 16 |
| 94 | + sir[1] = p and 0x00ff00 shr 8 |
| 95 | + sir[2] = p and 0x0000ff |
| 96 | + rbs = r1 - Math.abs(i) |
| 97 | + rsum += sir[0] * rbs |
| 98 | + gsum += sir[1] * rbs |
| 99 | + bsum += sir[2] * rbs |
| 100 | + if (i > 0) { |
| 101 | + rinsum += sir[0] |
| 102 | + ginsum += sir[1] |
| 103 | + binsum += sir[2] |
| 104 | + } else { |
| 105 | + routsum += sir[0] |
| 106 | + goutsum += sir[1] |
| 107 | + boutsum += sir[2] |
| 108 | + } |
| 109 | + i++ |
| 110 | + } |
| 111 | + stackpointer = radius |
| 112 | + x = 0 |
| 113 | + while (x < w) { |
| 114 | + r[yi] = dv[rsum] |
| 115 | + g[yi] = dv[gsum] |
| 116 | + b[yi] = dv[bsum] |
| 117 | + rsum -= routsum |
| 118 | + gsum -= goutsum |
| 119 | + bsum -= boutsum |
| 120 | + stackstart = stackpointer - radius + div |
| 121 | + sir = stack[stackstart % div] |
| 122 | + routsum -= sir[0] |
| 123 | + goutsum -= sir[1] |
| 124 | + boutsum -= sir[2] |
| 125 | + if (y == 0) { |
| 126 | + vmin[x] = Math.min(x + radius + 1, wm) |
| 127 | + } |
| 128 | + p = pix[yw + vmin[x]] |
| 129 | + sir[0] = p and 0xff0000 shr 16 |
| 130 | + sir[1] = p and 0x00ff00 shr 8 |
| 131 | + sir[2] = p and 0x0000ff |
| 132 | + rinsum += sir[0] |
| 133 | + ginsum += sir[1] |
| 134 | + binsum += sir[2] |
| 135 | + rsum += rinsum |
| 136 | + gsum += ginsum |
| 137 | + bsum += binsum |
| 138 | + stackpointer = (stackpointer + 1) % div |
| 139 | + sir = stack[stackpointer % div] |
| 140 | + routsum += sir[0] |
| 141 | + goutsum += sir[1] |
| 142 | + boutsum += sir[2] |
| 143 | + rinsum -= sir[0] |
| 144 | + ginsum -= sir[1] |
| 145 | + binsum -= sir[2] |
| 146 | + yi++ |
| 147 | + x++ |
| 148 | + } |
| 149 | + yw += w |
| 150 | + y++ |
| 151 | + } |
| 152 | + x = 0 |
| 153 | + while (x < w) { |
| 154 | + bsum = 0 |
| 155 | + gsum = bsum |
| 156 | + rsum = gsum |
| 157 | + boutsum = rsum |
| 158 | + goutsum = boutsum |
| 159 | + routsum = goutsum |
| 160 | + binsum = routsum |
| 161 | + ginsum = binsum |
| 162 | + rinsum = ginsum |
| 163 | + yp = -radius * w |
| 164 | + i = -radius |
| 165 | + while (i <= radius) { |
| 166 | + yi = Math.max(0, yp) + x |
| 167 | + sir = stack[i + radius] |
| 168 | + sir[0] = r[yi] |
| 169 | + sir[1] = g[yi] |
| 170 | + sir[2] = b[yi] |
| 171 | + rbs = r1 - Math.abs(i) |
| 172 | + rsum += r[yi] * rbs |
| 173 | + gsum += g[yi] * rbs |
| 174 | + bsum += b[yi] * rbs |
| 175 | + if (i > 0) { |
| 176 | + rinsum += sir[0] |
| 177 | + ginsum += sir[1] |
| 178 | + binsum += sir[2] |
| 179 | + } else { |
| 180 | + routsum += sir[0] |
| 181 | + goutsum += sir[1] |
| 182 | + boutsum += sir[2] |
| 183 | + } |
| 184 | + if (i < hm) { |
| 185 | + yp += w |
| 186 | + } |
| 187 | + i++ |
| 188 | + } |
| 189 | + yi = x |
| 190 | + stackpointer = radius |
| 191 | + y = 0 |
| 192 | + while (y < h) { |
| 193 | + pix[yi] = -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum] |
| 194 | + rsum -= routsum |
| 195 | + gsum -= goutsum |
| 196 | + bsum -= boutsum |
| 197 | + stackstart = stackpointer - radius + div |
| 198 | + sir = stack[stackstart % div] |
| 199 | + routsum -= sir[0] |
| 200 | + goutsum -= sir[1] |
| 201 | + boutsum -= sir[2] |
| 202 | + if (x == 0) { |
| 203 | + vmin[y] = Math.min(y + r1, hm) * w |
| 204 | + } |
| 205 | + p = x + vmin[y] |
| 206 | + sir[0] = r[p] |
| 207 | + sir[1] = g[p] |
| 208 | + sir[2] = b[p] |
| 209 | + rinsum += sir[0] |
| 210 | + ginsum += sir[1] |
| 211 | + binsum += sir[2] |
| 212 | + rsum += rinsum |
| 213 | + gsum += ginsum |
| 214 | + bsum += binsum |
| 215 | + stackpointer = (stackpointer + 1) % div |
| 216 | + sir = stack[stackpointer] |
| 217 | + routsum += sir[0] |
| 218 | + goutsum += sir[1] |
| 219 | + boutsum += sir[2] |
| 220 | + rinsum -= sir[0] |
| 221 | + ginsum -= sir[1] |
| 222 | + binsum -= sir[2] |
| 223 | + yi += w |
| 224 | + y++ |
| 225 | + } |
| 226 | + x++ |
| 227 | + } |
| 228 | + toTransform.setPixels(pix, 0, w, 0, 0, w, h) |
| 229 | + return toTransform |
| 230 | + } |
| 231 | +} |
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