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I'm trying to scale a 1280x720 game window to my 2560x1440 monitor. The game is 'Pharaoh', a 2D isometric perspective game, where you scroll the view by placing the mouse cursor right on the edge of one of the four sides of the screen. In windowed mode, you have to place the cursor on the edge of the Windows screen, not the game window. When Magpie's scaling is active, the game view doesn't scroll at all. I think this is because the mouse cursor is still considered to be within the 720p game window, and not the edge of the 1440p Windows screen. If I maximize the window, I can scroll sideways, but not the top and bottom sides, probably because the cursor is prevented from going beyond the title bar and taskbar respectively. I don't have any of these issues with, e.g. the Borderless Gaming software, but I'd prefer to use Magpie if possible, as it has in-built shaders. Is there anything wrong with the settings I'm using, or some way of making Magpie behave the same way as Borderless Gaming? |
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Thanks for the feedback! I believe this isn't a supported use case. Unlike Borderless Gaming, Magpie does not alter the original window's resolution. During scaling, the cursor is confined to the original window, preventing it from reaching the screen edges. I'm planning to introduce windowed mode scaling soon, which will eliminate this limitation. |
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Thanks for the feedback! I believe this isn't a supported use case.
Unlike Borderless Gaming, Magpie does not alter the original window's resolution. During scaling, the cursor is confined to the original window, preventing it from reaching the screen edges. I'm planning to introduce windowed mode scaling soon, which will eliminate this limitation.