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PrepareStatement(CHAR_SEL_GM_COMPLAINT_CHATLINES, "SELECT timestamp, text FROM gm_complaint_chatlog WHERE complaintId = ? ORDER BY lineId ASC", CONNECTION_SYNCH);
for (auto spellEffect : triggerSpellInfo->GetEffectsForDifficulty(target->FindMap()->GetDifficultyID()))
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if (spellEffect && spellEffect->Effect == SPELL_EFFECT_SUMMON)
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if (uint32 summonEntry = spellEffect->MiscValue)
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-
if (std::find(summonedEntries.begin(), summonedEntries.end(), summonEntry) == summonedEntries.end())
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summonedEntries.push_back(summonEntry);
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+
summonedEntries.push_back(summonEntry);
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// we don't know if there can be multiple summons for the same effect, so consider only 1 summon for each effect
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// most of the spells have multiple effects with the same summon spell id for multiple spawns, so right now it's safe to assume there's only 1 spawn per effect
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