- be able to move the camera with a "trackball" system
- to do that we also need progressive rendering (to avoid lag) :
It will probably add some other things in the process :
- matrix operations
- better iterator on camera rays (group by bucket + several modes possible : spiral, top to bottom, right to left, etc)
- maybe also think about transformations applied to objects : extend ObjectParams to have a transformation matrix
It will probably add some other things in the process :