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public interface BlockConfig {
String STATE = "state";
String DEFAULT_STATE_NAME = "normal";
String MAP_COLOR = "map_color";
String MATERIAL = "material";
String EFFECTIVE_TOOLS = "effective_tools";
String ITEM_GROUP = "item_group";
String RENDER_LAYER = "render_layer";
interface State {
String PARENT = "parent";
/**
* @see AABBConfig
*/
String AABB = "aabb";
/**
* @see ActionConfig
*/
String ACTION = "action";
String BLOCK_FACE_SHAPE = "block_face_shape";
String HARDNESS = "hardness"; //Stone == 1.5, Coal == 3.0
String OPAQUE = "opaque" : //true/false (controls neighbor face render)
String FLAMMABILITY = "flammability";
String FIRE_SPREAD_SPEED = "fire_spread_speed";
/**
* @see Light
*/
String LIGHT = "light";
String RESISTANCE = "resistance";
/**
* @see BlockSoundGroupConfig
*/
String SOUND = "sound";
interface Light {
String EMISSION = "emission"; //Light value the block emits (used in lamps)
String OPACITY = "opacity"; //skylight depletion when calculating light per face
}
}
}
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