THANK YOU for the Houdini>SVG Otl, saved me endless headaches going out of Houdini to my plotter.
What was potentially a multi software trip, is not all encapsulated.
One thing I had to tweak (badly) it was always outputting polygons, hence closing paths, no matter what the curves in Houdini were doing. But I needed them open, so switched to polylines.. and it seems to work.
Not enough of a coder to look into encoding the Quad bezier splines. Based on the SVG spec, it's different tokens at the beginning, during, etc.. (even assuming the simplest case of mirroring tangents.)
Here's to dreaming. Thanks again!
THANK YOU for the Houdini>SVG Otl, saved me endless headaches going out of Houdini to my plotter.
What was potentially a multi software trip, is not all encapsulated.
One thing I had to tweak (badly) it was always outputting polygons, hence closing paths, no matter what the curves in Houdini were doing. But I needed them open, so switched to polylines.. and it seems to work.
Not enough of a coder to look into encoding the Quad bezier splines. Based on the SVG spec, it's different tokens at the beginning, during, etc.. (even assuming the simplest case of mirroring tangents.)
Here's to dreaming. Thanks again!