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296 lines (266 loc) · 11.4 KB
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namespace Volatility.Resources;
// The Environment Keyframe resource is the primary way to control the game's
// environment at a single point within the Environment's timeline, with settings
// including bloom, vignette, tint (color grading), scattering, and lighting.
// Learn More:
// https://burnout.wiki/wiki/Environment_Keyframe
public class EnvironmentKeyframe : Resource
{
public override ResourceType ResourceType => ResourceType.EnvironmentKeyframe;
public BloomData BloomSettings;
public VignetteData VignetteSettings;
public TintData TintSettings;
public ScatteringData ScatteringSettings;
public LightingData LightingSettings;
public CloudsData CloudSettings;
public EnvironmentKeyframe() : base() { }
public EnvironmentKeyframe(string path, Endian endianness = Endian.Agnostic) : base(path, endianness) { }
public override void ParseFromStream(ResourceBinaryReader reader, Endian endianness = Endian.Agnostic)
{
base.ParseFromStream(reader, endianness);
if (reader.ReadUInt32() != 8)
{
throw new Exception("Version mismatch!");
}
reader.ParseSection(0x10, r => new BloomData(r), out BloomSettings);
reader.ParseSection(0x30, r => new VignetteData(r), out VignetteSettings);
reader.ParseSection(0x80, r => new TintData(r, ResourceArch), out TintSettings);
reader.ParseSection(0x90, r => new ScatteringData(r), out ScatteringSettings);
reader.ParseSection(0x140, r => new LightingData(r), out LightingSettings);
reader.ParseSection(0x1D0, r => new CloudsData(r), out CloudSettings);
}
public override void WriteToStream(ResourceBinaryWriter writer, Endian endianness = Endian.Agnostic)
{
base.WriteToStream(writer, endianness);
writer.Write((uint)0x8);
writer.Write(new byte[0xC]);
writer.WriteSection(writer.BaseStream.Position, BloomSettings, BloomData.Write);
writer.WriteSection(writer.BaseStream.Position, VignetteSettings, VignetteData.Write);
writer.WriteSection(writer.BaseStream.Position, TintSettings, TintData.Write);
writer.WriteSection(writer.BaseStream.Position, ScatteringSettings, ScatteringData.Write);
writer.WriteSection(writer.BaseStream.Position, LightingSettings, LightingData.Write);
writer.WriteSection(writer.BaseStream.Position, CloudSettings, CloudsData.Write);
}
}
public struct BloomData
{
[EditorLabel("Luminance"), EditorCategory("Environment Keyframe/Bloom"), EditorTooltip("The brightness of the bloom effect.")]
public float Luminance;
[EditorLabel("Threshold"), EditorCategory("Environment Keyframe/Bloom"), EditorTooltip("The threshold for the bloom effect.")]
public float Threshold;
[EditorLabel("Scale"), EditorCategory("Environment Keyframe/Bloom"), EditorTooltip("The scale of the bloom effect.")]
public Vector4 Scale;
public BloomData(ResourceBinaryReader reader)
{
Luminance = reader.ReadSingle();
Threshold = reader.ReadSingle();
reader.BaseStream.Seek(0x8, SeekOrigin.Current);
Scale = reader.ReadVector4();
}
public static void Write(ResourceBinaryWriter writer, BloomData value)
{
writer.Write(value.Luminance);
writer.Write(value.Threshold);
writer.Write(new byte[0x8]);
writer.Write(value.Scale);
}
}
public struct VignetteData
{
public float Angle;
public float Sharpness;
public Vector2 Amount;
public Vector2 Center;
public ColorRGBA InnerColor;
public ColorRGBA OuterColor;
public VignetteData(ResourceBinaryReader reader)
{
Angle = reader.ReadSingle();
Sharpness = reader.ReadSingle();
reader.BaseStream.Seek(0x8, SeekOrigin.Current);
Amount = reader.ReadVector2();
Center = reader.ReadVector2();
InnerColor = reader.ReadColorRGBA();
OuterColor = reader.ReadColorRGBA();
}
public static void Write(ResourceBinaryWriter writer, VignetteData value)
{
writer.Write(value.Angle);
writer.Write(value.Sharpness);
writer.Write(new byte[0x8]);
writer.Write(value.Amount, intrinsic: true);
writer.Write(value.Center, intrinsic: true);
writer.Write(value.InnerColor);
writer.Write(value.OuterColor);
}
}
public struct TintData
{
public ResourceImport ColorCubeReference;
public TintData(ResourceBinaryReader reader, Arch arch)
{
ColorCubeReference.ReferenceID = (arch == Arch.x64 ? reader.ReadUInt64() : reader.ReadUInt32());
if (ResourceImport.ReadExternalImport(0, reader, 0x240, out ResourceImport ExternalReference))
ColorCubeReference = ExternalReference;
}
public static void Write(ResourceBinaryWriter writer, TintData value)
{
writer.Write((uint)0x0); // TODO: handle external ColourCube import
writer.Write(new byte[0xC]);
}
}
public struct ScatteringData
{
public Vector3 SkyTopColor;
public Vector3 SkyHorizonColor;
public Vector3 SkySunColor;
public float SkyHorizonPower;
public float SkySunPower;
public float SkyDarkening;
public float SkyHorizonBleedScale;
public float SkyHorizonBleedPower;
public float SkySunBleedPower;
public Vector3 ScatteringTopColor;
public Vector3 ScatteringHorizonColor;
public Vector3 ScatteringSunColor;
public float ScatteringHorizonPower;
public float ScatteringSunPower;
public float ScatteringDarkening;
public float ScatteringHorizonBleedScale;
public float ScatteringHorizonBleedPower;
public float ScatteringSunBleedPower;
public Vector2Literal ScatteringDistance;
public float ScatteringPower;
public float ScatteringCap;
public ScatteringData(ResourceBinaryReader reader)
{
SkyTopColor = reader.ReadVector3();
SkyHorizonColor = reader.ReadVector3();
SkySunColor = reader.ReadVector3();
SkyHorizonPower = reader.ReadSingle();
SkySunPower = reader.ReadSingle();
SkyDarkening = reader.ReadSingle();
SkyHorizonBleedScale = reader.ReadSingle();
SkyHorizonBleedPower = reader.ReadSingle();
SkySunBleedPower = reader.ReadSingle();
reader.BaseStream.Seek(0x8, SeekOrigin.Current);
ScatteringTopColor = reader.ReadVector3();
ScatteringHorizonColor = reader.ReadVector3();
ScatteringSunColor = reader.ReadVector3();
ScatteringHorizonPower = reader.ReadSingle();
ScatteringSunPower = reader.ReadSingle();
ScatteringDarkening = reader.ReadSingle();
ScatteringHorizonBleedScale = reader.ReadSingle();
ScatteringHorizonBleedPower = reader.ReadSingle();
ScatteringSunBleedPower = reader.ReadSingle();
ScatteringDistance = reader.ReadVector2Literal();
ScatteringPower = reader.ReadSingle();
ScatteringCap = reader.ReadSingle();
reader.BaseStream.Seek(0x8, SeekOrigin.Current);
}
public static void Write(ResourceBinaryWriter writer, ScatteringData value)
{
writer.Write(value.SkyTopColor, intrinsic: true);
writer.Write(value.SkyHorizonColor, intrinsic: true);
writer.Write(value.SkySunColor, intrinsic: true);
writer.Write(value.SkyHorizonPower);
writer.Write(value.SkySunPower);
writer.Write(value.SkyDarkening);
writer.Write(value.SkyHorizonBleedScale);
writer.Write(value.SkyHorizonBleedPower);
writer.Write(value.SkySunBleedPower);
writer.Write(new byte[0x8]);
writer.Write(value.ScatteringTopColor, intrinsic: true);
writer.Write(value.ScatteringHorizonColor, intrinsic: true);
writer.Write(value.ScatteringSunColor, intrinsic: true);
writer.Write(value.ScatteringHorizonPower);
writer.Write(value.ScatteringSunPower);
writer.Write(value.ScatteringDarkening);
writer.Write(value.ScatteringHorizonBleedScale);
writer.Write(value.ScatteringHorizonBleedPower);
writer.Write(value.ScatteringSunBleedPower);
writer.Write(value.ScatteringDistance, intrinsic: false);
writer.Write(value.ScatteringPower);
writer.Write(value.ScatteringCap);
writer.Write(new byte[0x8]);
}
}
public struct LightingData
{
public Vector3 KeyLightColor;
public Vector3 SpecularColor;
public Vector3 KeyFillColor;
public Vector3 ShadowFillColor;
public Vector3 RightFillColor;
public Vector3 LeftFillColor;
public Vector3 UpFillColor;
public Vector3 DownFillColor;
public float AmbientIrradianceScale;
public LightingData(ResourceBinaryReader reader)
{
KeyLightColor = reader.ReadVector3();
SpecularColor = reader.ReadVector3();
KeyFillColor = reader.ReadVector3();
ShadowFillColor = reader.ReadVector3();
RightFillColor = reader.ReadVector3();
LeftFillColor = reader.ReadVector3();
UpFillColor = reader.ReadVector3();
DownFillColor = reader.ReadVector3();
AmbientIrradianceScale = reader.ReadSingle();
reader.BaseStream.Seek(0xC, SeekOrigin.Current);
}
public static void Write(ResourceBinaryWriter writer, LightingData value)
{
writer.Write(value.KeyLightColor, intrinsic: true);
writer.Write(value.SpecularColor, intrinsic: true);
writer.Write(value.KeyFillColor, intrinsic: true);
writer.Write(value.ShadowFillColor, intrinsic: true);
writer.Write(value.RightFillColor, intrinsic: true);
writer.Write(value.LeftFillColor, intrinsic: true);
writer.Write(value.UpFillColor, intrinsic: true);
writer.Write(value.DownFillColor, intrinsic: true);
writer.Write(value.AmbientIrradianceScale);
writer.Write(new byte[0xC]);
}
}
public struct CloudsData
{
public ColorRGB Layer1LiteColor;
public ColorRGB Layer1DarkColor;
public ColorRGB Layer2LiteColor;
public ColorRGB Layer2DarkColor;
public Vector2Literal LayerDensity;
public Vector2Literal LayerFeathering;
public Vector2Literal LayerOpacity;
public Vector2Literal LayerSpeed;
public Vector2Literal LayerScale;
public float DirectionAngle;
public CloudsData(ResourceBinaryReader reader)
{
Layer1LiteColor = reader.ReadColorRGB();
Layer2LiteColor = reader.ReadColorRGB();
Layer1DarkColor = reader.ReadColorRGB();
Layer2DarkColor = reader.ReadColorRGB();
LayerDensity = reader.ReadVector2Literal();
LayerFeathering = reader.ReadVector2Literal();
LayerOpacity = reader.ReadVector2Literal();
LayerSpeed = reader.ReadVector2Literal();
LayerScale = reader.ReadVector2Literal();
DirectionAngle = reader.ReadSingle();
reader.BaseStream.Seek(0x4, SeekOrigin.Current);
}
public static void Write(ResourceBinaryWriter writer, CloudsData value)
{
writer.Write(value.Layer1LiteColor, intrinsic: true);
writer.Write(value.Layer2LiteColor, intrinsic: true);
writer.Write(value.Layer1DarkColor, intrinsic: true);
writer.Write(value.Layer2DarkColor, intrinsic: true);
writer.Write(value.LayerDensity, intrinsic: false);
writer.Write(value.LayerFeathering, intrinsic: false);
writer.Write(value.LayerOpacity, intrinsic: false);
writer.Write(value.LayerSpeed, intrinsic: false);
writer.Write(value.LayerScale, intrinsic: false);
writer.Write(value.DirectionAngle);
writer.Write(new byte[0x4]);
}
}