Right now the best way to win is to put a massive number of units on top of each other, so that it wins engagements quickly and takes fire for as short a time as possible.
This would not be possible if units bounced off each other. That adds more computation but I think it'll be necessary in the long run.
Right now the best way to win is to put a massive number of units on top of each other, so that it wins engagements quickly and takes fire for as short a time as possible.
This would not be possible if units bounced off each other. That adds more computation but I think it'll be necessary in the long run.