Releases: 2walker2/Astral-Codex
Releases · 2walker2/Astral-Codex
Patch 9.1
Patch 9
Patch 8
Patch 7.0
A translation update.
- Added French translation (courtesy of Yokuen)
- Updated Russian translation (courtesy of Carol)
- Added Yokuen to credits for assistance with the Japanese translation
- The languages the mod is translated into are now listed in the description (EN,JP,CH,RU,FR)
I'm amazed at how many languages the mod has been translated into at this point. Thank you so much to all the translators.
Patch 6.0
A small patch mostly focusing on translations.
- Added a Russian translation (thanks Carol!)
- Updated Chinese translation (thanks NanF and AstridOrange!)
- Added several Scholars of Ernesto
- Some rocks now look more like the rock they're supposed to look like
- An arc of text has been moved to be easier to translate
Patch 5.2
Patch 5.1
Patch 5.0
Patch 4.0
A few fixes and something new. I'm still working on more fixes but there's no real reason to wait to release this one.
- A certain quantum Nomai now has more to say (not translated yet but hopefully soon)
- Minor text tweaks
- A certain ending instrument is now in sync
- Paradox can no longer occur at the Eye when the stabilizer is active (also fixes paradox after uninstalling mod)
- Re-calibrated some tractor beams to appropriate strengths (yes the skip is still possible)
- Dozing off with an egg-shaped friend no longer brings the game to a crawl
- A certain probe is no longer present in a certain ending sequence
- Nomai shuttles now have a lower chance of bouncing off a certain planet
- You can now lock on to a central area in the mod as soon as you've arrived
- A certain white hole now renders its interior properly
- A miniature cannon is no longer completely silent